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October 26, 2012
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Kenbishi HoloCAD by motoko-chroma Kenbishi HoloCAD by motoko-chroma
私は、OpenGL用のX-rayシェーダを発見しました。
I discovered X-Ray shader for OpenGL.
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:iconakira-designs:
akira-designs Featured By Owner Oct 29, 2012  Hobbyist Digital Artist
how did you make this?
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:iconmotoko-chroma:
motoko-chroma Featured By Owner Oct 30, 2012  Student Digital Artist
I import Tachikoma mesh into program with OpenGL X-Ray shader,
set green colour, and make snapshot of view screen render.

Then post process in Gimp to add little bit more glow.
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:iconakira-designs:
akira-designs Featured By Owner Oct 30, 2012  Hobbyist Digital Artist
hmm alright thanks.
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:iconmotoko-chroma:
motoko-chroma Featured By Owner Oct 30, 2012  Student Digital Artist
If you need specific detail,
I can answer in private message.
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:iconakira-designs:
akira-designs Featured By Owner Oct 30, 2012  Hobbyist Digital Artist
If you don't mind explaining it in greater detail that would be very helpful.
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:iconmotoko-chroma:
motoko-chroma Featured By Owner Nov 10, 2012  Student Digital Artist
Sorry for delay in reply.

How much detail you need ?
And which OS you work on ?
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:iconakira-designs:
akira-designs Featured By Owner Nov 10, 2012  Hobbyist Digital Artist
Its alright.

More the general process you used for rendering. a code snippet would be nice, but ill admit that's stretching.
I'm running windows 7, but can easily run Ubuntu.
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:iconmotoko-chroma:
motoko-chroma Featured By Owner Dec 5, 2012  Student Digital Artist
Code snip not necessary.
Can be done by recent version of program Meshlab.
(free, and work on Mac OSX, Linux compiled .deb for Ubuntu, and Windows)

This much easier than write X-Ray shader for GL from begin.
Coloration must be after choice of shader, or it reset of grey.

Colour similar to scheme in Kawasaki render, must select Filter > colour (& something else, not remember, program interface not open now) > Per Vertex Quality. Then, in setting dialog that open, enable all option box. If want green, then other option in colour filters must be experiment with.

If then intention is to use Renderman , export as Wavefront.obj, open Obj in Renderman friendly program that enable layer shaders, and can add for example RC Glow shader after X-Ray shader.

If not export, but keep entire scene creation in Meshlab, can be done by snapshot. Set screen multiplier to make screenshot render x time larger than viewport. I use 10x, for good resolution that scale down to high DPI medium size image. Then add glow by GIMP filter.
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